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논문 기본 정보

자료유형
학술저널
저자정보
Zheng-Dong Hou (Dongseo University) Ki-Hong Kim (Dongseo University) Gao-He Zhang (Dongseo University) Peng-Hui Li (Dongseo University)
저널정보
한국정보통신학회JICCE Journal of information and communication convergence engineering Journal of information and communication convergence engineering Vol.21 No.2
발행연도
2023.6
수록면
152 - 158 (7page)

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초록· 키워드

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In recent years, as computer-generated imagery has been applied to more industries, realistic facial animation is one of the important research topics. The current solution for realistic facial animation is to create realistic rendered 3D characters, but the 3D characters created by traditional methods are always different from the actual characters and require high cost in terms of staff and time. Deepfake technology can achieve the effect of realistic faces and replicate facial animation. The facial details and animations are automatically done by the computer after the AI model is trained, and the AI model can be reused, thus reducing the human and time costs of realistic face animation. In addition, this study summarizes the way human face information is captured and proposes a new workflow for video to image conversion and demonstrates that the new work scheme can obtain higher quality images and exchange effects by evaluating the quality of No Reference Image Quality Assessment.

목차

Abstract
I. INTRODUCTION
II. DEEPFAKE PREPARATION WORK
III. AI MODEL TRAINING
IV. ANALYSIS OF EXPERIMENTAL RESULTS
V. CONCLUSION
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